Dec 4, 2020

December 2020

 Hello! Here's some recent stuff.







Nov 19, 2020

November 2020 - Post #2

Since I am currently doing remote work, and since there is certain amounts of downtime in between daily assignments, I've been trying to be a little productive in regards to my personal projects.

I am nearly complete with the basic Punchgirl model. Today I finished her hair, among other small tweaks. I didn't even notice that I hadn't given her ears until just now. After some fine-tooth combing and examination, I will do my best to unwrap her UV model and begin texturing.

Here is a small assortment of renders from a few angles, as well as the concept for reference.



Nov 16, 2020

November 2020

This month, I entered a position as a Capture Artist with the Call of Duty recording team. I was hired by Volt Staffing Solutions, whomst then contracts me to Activision for services. Our team shoots in-game footage for all the current CoD titles, which is sent to other departments for marketing materials across various forms of media. I won't go into much more detail as to not reveal trade secrets.

So far, it's been quite an experience. I honestly can't believe that I'm even here yet.


I haven't made any progress with any projects, just because I've been occupied with other important things and also due to a general lack of interest. Otherwise, I've renergized my obsession with Five Nights at Freddy's. Here's a 4-panel stupid, stupid comic.



Sep 17, 2020

September 2020

 Recently, I have been aiming to improve upon and complete a short comic involving some simple characters.

The pitch:

A freelance knight  helps a hapless kobold to rid her home of a sentient fungal mass which has taken residence within the pipe system.

Here is an in-progress cover, which is utilizing the magazine cover as a reference.

This is the in-progress comic. I had previously made some rough sketches back in May 2020 (seen here) but it was halted due to pandemic funk bumming me out. I recently had a second wind with the project, however, and I was inspired to retrace the sketches, finish additional panels, and work on completing the story outline. Many elements of these panels are highly subject to change, and in most cases are not totally finished.


Aug 31, 2020

End of August 2020

 Here is a revised concept for a character I have previously talked about. I wanted to improve upon several aspects, which I detail below.



In the interest of saving time, I will repeat what I said about this on my DeviantArt page.

I wanted to improve upon the previous concept for this character, because it looked bad in a number of key areas:
- Different areas of her body looked squashed and stretched as though I did a bunch of bad transformation edits, which is mostly true
- Her pose was awkward, especially for her limbs, especially especially for her hands
- Her expression was dumb, and her hair was stupid

While not amazing, I feel that I managed to correct some mistakes and oversights:
- Her body proportions look more balanced
- Her knees don't look as weird, and her hair is less stupid, but her expression is dumber
- She isn't doing anything strange with her hands

I still can't seem to get the direction she is facing correct for her entire body; her knees and feet seem to be pointing in wrong directions. Her skirt is also off, probably worse than in the last version.
 
 Other than this, I made a few simple comics, which can be seen in my DA gallery. Whether they are enjoyable depends on the viewer's taste or lack thereof.

Aug 4, 2020

August 2020

Here is a fake poster for a Space Cop sequel that I made over the past few days.
You can also see it on my DeviantArt page, which also has some additional information about the references I used.


Jul 15, 2020

July 2020 - Character Concepts

I've been designing a few characters over the past week or so, three in total. They are intended to accompany my previous character as opposing fighters to battle. I made each with an accelerated pace and limited time spent on coloring, so they have a few obvious blemishes. If I could draw anatomy better, they would likely be slightly less stiff.


I refer to this large man as the Chef (no relation to Chef from South Park). I've imagined him to be incredibly French. He focuses on brutal crushing and slicing, utilizing hands hardened by a lifetime of scalds and cuts in the kitchen, as well as an array of cookware such as massive butcher knives and cast-iron skillets.

Surely, I will create a better name for this fellow and the others eventually, and even create reference sheets filled with poses and actions.










This is the Cheerleader. She is a fierce competitor, becoming enraged when facing any whom would dare challenge her superior cheerleading capabilities; this disgusting attitude is under a thin veil of vague charm. She specializes in flamboyant acrobatic attacks, and is especially adept in aerial combat. While fairly lightweight, she will summon a massive spirit stick to punish the unlucky and unfortunate.

Her palette is taken from a picture of potatoes of various colors, including her team's name, because it seemed funny.











This is the Queen, the most in-progress concept of these three. She is a Gothic insectoid with an inflated ego and considerable disdain for commonfolk. Her regal demeanor and thick carapace allow her to trade hits without breaking poise. The Queen also conceals much of her body beneath her oversized attire, making her quite difficult to read and allowing her to briefly hide some of her attacks.

May 27, 2020

Recent Work - May 2020

I have been doing some minor art projects lately. Some are finished editions of some pieces I mentioned before in the last post.



Punchgirl Concept v2
Here is a completed concept for my previously mentioned Punchgirl character.


Poster
This is a completed version of the previously mentioned drawing.



Assorted Comics
I have made a few simple, short comics. You can view some others, as well as a number of very old drawings, on my DeviantArt page.

May 15, 2020

Recent Work - Spring 2020

3D Character Creation

Here is a simple model I have been slowly working to finish. It is intended to be a player character for a 2D fighting game. It is overall low-poly, in order to meet projected performance needs and also the particular style I want.
I am using Blender to create this particular model.


The basic construction of the character (which I am referring to as Punchgirl) is complete. I started with the boots, and gradually extruded upwards until I reached the head, keeping major body parts as separate elements. I have been making small adjustments to various areas, like elbow/knee placement, arm/leg length, and torso curvature/scale; otherwise I feel there is a strong basic structure.


I have been attempting to create the character's hair, but am seeing little success. The primary issues are where it should start, and how to make it look how I want it to look.

2D Art

These are a few items I have completed or been working on, or otherwise stopped working on.


This is an incomplete concept for the Punchgirl 3D model. I became frustrated with the pace at which it was being completed, and so I decided to just wing it and make the 3D model without any concrete reference, other than what I had imagined.



These two items are short comics I was inspired to make after playing XCOM: Chimera Squad. I guess they're fine.



The first image is referring to Vinny from Vinesauce's dislike of a certain anthropomorphic cat on his stream (link here), and that weird cat (seen here).

The second is an incomplete idea where I predicted what Vinny would look like in 2021 after the world has been destroyed by a certain virus.

Feb 20, 2020

Concept - Slug Creature

This is a simple concept design for an amphibious slug-like creature. The idea behind it is not complicated, combining the general sliminess of a moist toad with a strange and alien facial structure. I primarily wanted a gigantic mouth that looks odd, which could swallow something whole in a grotesque display.

This was created using Adobe Photoshop.

Jan 18, 2020

Unity 3D Concept Level


Here is a video capture of a small concept level I created using prefab assets in Unity 3D. It contains three sections, with different configurations of hazards and geometry. Sound effects were created from a variety of sources, though I cut them and applied effects using Audacity.

Download the Unity game files here to play it.