Hello! Here's some recent stuff.
Welcome to my primary portfolio. It is home to much of the work I produced while at CSU Chico's Computer Animation Game Development program.
Dec 4, 2020
Nov 19, 2020
November 2020 - Post #2
Since I am currently doing remote work, and since there is certain amounts of downtime in between daily assignments, I've been trying to be a little productive in regards to my personal projects.
I am nearly complete with the basic Punchgirl model. Today I finished her hair, among other small tweaks. I didn't even notice that I hadn't given her ears until just now. After some fine-tooth combing and examination, I will do my best to unwrap her UV model and begin texturing.
Here is a small assortment of renders from a few angles, as well as the concept for reference.
Nov 16, 2020
November 2020
This month, I entered a position as a Capture Artist with the Call of Duty recording team. I was hired by Volt Staffing Solutions, whomst then contracts me to Activision for services. Our team shoots in-game footage for all the current CoD titles, which is sent to other departments for marketing materials across various forms of media. I won't go into much more detail as to not reveal trade secrets.
So far, it's been quite an experience. I honestly can't believe that I'm even here yet.
I haven't made any progress with any projects, just because I've been occupied with other important things and also due to a general lack of interest. Otherwise, I've renergized my obsession with Five Nights at Freddy's. Here's a 4-panel stupid, stupid comic.
Sep 17, 2020
September 2020
Recently, I have been aiming to improve upon and complete a short comic involving some simple characters.
The pitch:
A freelance knight helps a hapless kobold to rid her home of a sentient fungal mass which has taken residence within the pipe system.
Here is an in-progress cover, which is utilizing the magazine cover as a reference.
This is the in-progress comic. I had previously made some rough sketches back in May 2020 (seen here) but it was halted due to pandemic funk bumming me out. I recently had a second wind with the project, however, and I was inspired to retrace the sketches, finish additional panels, and work on completing the story outline. Many elements of these panels are highly subject to change, and in most cases are not totally finished.
Aug 31, 2020
End of August 2020
Here is a revised concept for a character I have previously talked about. I wanted to improve upon several aspects, which I detail below.
In the interest of saving time, I will repeat what I said about this on my DeviantArt page.
Aug 4, 2020
August 2020
Jul 15, 2020
July 2020 - Character Concepts
May 27, 2020
Recent Work - May 2020
May 15, 2020
Recent Work - Spring 2020
Here is a simple model I have been slowly working to finish. It is intended to be a player character for a 2D fighting game. It is overall low-poly, in order to meet projected performance needs and also the particular style I want.
I am using Blender to create this particular model.
The basic construction of the character (which I am referring to as Punchgirl) is complete. I started with the boots, and gradually extruded upwards until I reached the head, keeping major body parts as separate elements. I have been making small adjustments to various areas, like elbow/knee placement, arm/leg length, and torso curvature/scale; otherwise I feel there is a strong basic structure.
I have been attempting to create the character's hair, but am seeing little success. The primary issues are where it should start, and how to make it look how I want it to look.
2D Art
These are a few items I have completed or been working on, or otherwise stopped working on.
This is an incomplete concept for the Punchgirl 3D model. I became frustrated with the pace at which it was being completed, and so I decided to just wing it and make the 3D model without any concrete reference, other than what I had imagined.
These two items are short comics I was inspired to make after playing XCOM: Chimera Squad. I guess they're fine.
The first image is referring to Vinny from Vinesauce's dislike of a certain anthropomorphic cat on his stream (link here), and that weird cat (seen here).
The second is an incomplete idea where I predicted what Vinny would look like in 2021 after the world has been destroyed by a certain virus.
Feb 20, 2020
Concept - Slug Creature
Jan 18, 2020
Unity 3D Concept Level
Here is a video capture of a small concept level I created using prefab assets in Unity 3D. It contains three sections, with different configurations of hazards and geometry. Sound effects were created from a variety of sources, though I cut them and applied effects using Audacity.
Download the Unity game files here to play it.