Welcome to my primary portfolio. It is home to much of the work I produced while at CSU Chico's Computer Animation Game Development program.
Dec 13, 2017
Game Report - Slaughterfield
Team
Group 19 - Gold Team
Cameron Wetzel Hillman: Lead Designer
Alicia Hill: Executive Producer
Game
Slaughterfield
Turn-based tactical combat and territory control. Two opposing commanders from the forces of man and hordes of monsters assemble a squad of specialized units to assault one another in order to conquer the land.
Caters to both hardcore and casual strategy game enthusiasts, aged 25-35.
Playtests
A core issue experienced through many playtest sessions was the speed of the game. Players took considerable time to fully comprehend the rule sheet, and after they started playing they didn't completely understand how the game functioned. The size of the game board was also much too large, not to mention that each player had 6 units to make decisions for each turn. It took upwards of 20 minutes for players to begin interacting with each other.
Solutions
The game board was cut down by at least 2/3rds, and instead of 4 control points across the board, there is now only one. Capturing that control point means victory for whichever player got it. Additionally, each player only controls 3 units instead of 6. The rules have also been greatly simplified to reduce reading time. As a whole, the speed of the game is improved, as well as the time needed to start playing.
For the Future
The team should have much quicker responses to failures in the playtest stage in order to have a better game sooner.