The following materials are a collection of school projects involving the creation of characters, landscapes, and the like following a set of steps intended to help foster efficient workflows.
These pieces demonstrate my abilities in terms of Photoshop and art design theory.
Welcome to my primary portfolio. It is home to much of the work I produced while at CSU Chico's Computer Animation Game Development program.
Aug 27, 2019
Short Film - 'Big Grocery'
Here is a link to a small film made for a class project.
As the writer, director, and star, I can say without a doubt that I am a complete embarrassment to myself and others.
Additionally, here are a few more links to some design documents and the script. Other components of the design book were physical assets, which I sadly have no access to anymore.
Design Document
Script
As the writer, director, and star, I can say without a doubt that I am a complete embarrassment to myself and others.
Additionally, here are a few more links to some design documents and the script. Other components of the design book were physical assets, which I sadly have no access to anymore.
Design Document
Script
Summer Sketches
This is a collection of sketches done over the course of a week or so during the summer. They are incredibly rough, and done with almost no planning and limited reference material. I wouldn't blame anyone for finding them absolutely bizarre.
Rougher Sketches:
Rough Sketches:
Comic Sketches:
Rougher Sketches:
Rough Sketches:
Comic Sketches:
CAGD 370 Game Prototype
Here are some of the materials I created for a project in which our team designed and produced a small playable prototype in the Unity Engine. The general concept was schoolchildren having to make it to each class through hallways infested with alien creatures, using impromptu implements such as sharpened yardsticks and pencil slingshots.
Some character and item sketches:
Some character and item sketches:
Here is an unfinished model based on one of the sketches:
Ancient Art Projects
These are two separate projects I did on my own at least 5 years ago. I no longer have the 3D models or other associated files, just these pictures. As far as I can remember, I used Blender for modelling and GIMP for texturing.
This creature is inspired by the Specimens (or Zeds) from Killing Floor, a multiplayer survival game. I named it 'Bog', as its primary action would involve exhaling noxious chemical fumes from the tanks attached to its lungs, providing a buff for fellow Zeds or debuffs for players. I never learned how to animate in Blender, so this was the most complete the model ever got.
This assortment of treats was intended as a Christmas-themed replacement pack for medkits in Team Fortress 2. The associated treats are a shortbread Christmas cookie, a yule log, and a bowl of spiced eggnog.
I also made a submission to Steam Workshop, though obviously it wasn't seen by anyone.
This creature is inspired by the Specimens (or Zeds) from Killing Floor, a multiplayer survival game. I named it 'Bog', as its primary action would involve exhaling noxious chemical fumes from the tanks attached to its lungs, providing a buff for fellow Zeds or debuffs for players. I never learned how to animate in Blender, so this was the most complete the model ever got.
This assortment of treats was intended as a Christmas-themed replacement pack for medkits in Team Fortress 2. The associated treats are a shortbread Christmas cookie, a yule log, and a bowl of spiced eggnog.
I also made a submission to Steam Workshop, though obviously it wasn't seen by anyone.
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