Sep 18, 2017

Table, with Chair



The task was to follow specific a architectural diagram and directions, and create a logically sized table, with an accompanying chair. Specific lengths, widths, and heights for primitive objects was determined using real-scale blueprints, and Maya's in-editor measuring tool to accurately size the distance between the legs and ensure straight lines.

In addition, modification of pivot points and utilization of the snap tool enabled the exact placement of primitives and their vertices. This allowed for elimination of seams between objects and multiple objects overlapping each other.


Upon each unique object's creation, measures were taken to form useful and well-placed UV maps, as most if not all other objects are duplicates. Getting one appropriately mapped UV that is then copied several times is much easier than mapping them all after the fact.

After following the proper construction of the table object, I took the leg and table parts of the table and further manipulated them into the general shape of a chair. This action removed the need for further UV mapping, cutting my production time and budget significantly.

Texturework was not complicated. I took some stock images from the internet, and arranged them underneath the UV maps for each object. I thought of adding a bump map, but my vision for the table and chair was more of a glossy finish than a rough one.


This project was very difficult. More difficult than you might first think. The core issue was that I couldn't get the project off the ground, despite its simplistic nature and eventual execution. In the end, its completion was delayed, which does not give it much value, especially not as an assignment.