In CAGD 377, my team is producing a game called Jellyfish Knight, in which you are an underwater knight tasked with collecting lost jellies while avoiding obstacles and aquatic adversaries in a rhythmic platforming series of levels.
For our first sprint, we focused on creating a paper prototype. This included coming up with a rule sheet, creating a game board and pieces, and figuring out how it all worked together. My assigned tasks were incredibly light; I just had to get some usable pieces and bring them to the playtest sessions. After completing this task, I was left with very little to do until we eventually begin work on the digital prototype, and in the meantime I focused on making some concept designs for characters and such.
Unfortunately, our group had issues with getting the paper prototype to function, as well as having everyone at scheduled meetings at the scheduled time. We found ourselves without a working prototype to playtest before the official playtest time during class, which is quite bad for the project's overall health.