Sep 28, 2019

CAGD 470 Sprint 2 Blog

For Sprint 2 of Monster Truck Alley's development, our team completed many tasks. These tasks included creation and implementation of VFX, player and enemy 2D models, powerup mechanics, and a functioning level. As the team lead, my involvement with the project consisted of managing tasks for team members, making sure they have the necessary tools needed to succeed.

Some other contributions to the project are UI elements.

This is a small overlay for displaying a few text items over a flag graphic. They are for informing the player of when the game is starting, when it started, and when it ended either through the player losing or winning.
Each text element is a separate image, as well as the flag graphic.

The health bar tracks how many hits the player can take before losing. Our team is not set on how many hits that is, though it will likely be three, so I made three separate sections. There are three parts to the bar. The first is just an empty outline, with two lower portions, one green and one red. When the player is damaged, a green section can be removed, revealing the red section underneath, which I feel is a great indication of damage.



For the next sprint, we will be creating new powerups, overhauling the powerup system, implementing additional VFX, and creating better UI elements.

A running issue I have encountered is not having much to do in the way of work to assist in the team's production efforts. Many tasks are taken by two of our members, leaving only a few things to be done for the other two, which realistically are done by one person. This makes me look bad, and there is little to be done in the way of solving this issue.