Dec 13, 2019

Photography Project - 'Highway Star'

Here is a project from a photography class I took. The criteria was to shoot a set of 9 images that follow the lyrics of a song. I shot it entirely by myself using a DSLR on a cheap tripod and a IR trigger. The photos were touched up and manipulated with Adobe Photoshop.


Photography Project - 'Highway Star'
The images follow along the first few stanzas of the song 'Highway Star' by Deep Purple. Ideally, the project would have represented the underlying, non-obvious metaphors embedded into the song, but I went for a more literal interpretation.

373 Tower Model

This is an older project. We were instructed to design a tower that could be used in a Realtime Strategy game, with 3 different versions that could be used to display its power level. The criteria dictated that each model could not exceed 800 tris, and the textures for all three models had to be on one 256x256 image.


Tower Models

Dec 12, 2019

2019 Recap

Hello!

Here is a selection of work I completed over the course of this year.

2D Art:

Here are some images I produced for various projects. The images below are cover art and posters for games I was a part of.


Posters and Titles

These are a selection of concepts and other 2D assets I produced for those games. Additional information about these projects can be found in a few of my older blog posts.
2D Art

Motion Capture:

These are a few animations I helped create along with other students. They feature actions performed by me in a mocap suit recorded by an Optitrack and Xsens system. I also assisted with animation clean-up in Motive for some animations. Models and environments were provided by other sources, such as Mixamo.

This collection is for a game animation set. All of these animations were performed and cleaned up by me.

This scene was for a revisualization project, where my team chose an existing scene in a movie and recreated it using motion capture animation. It features one of my teammates and myself acting out a scene from Star Wars: A New Hope.



This set of animations is a small sampling of a previsualization project. My team came up with a 20-second scene, involving a guy encountering zombies. I acted out several different animations both for the guy and the zombies. These particular animations are the ones that I personally cleaned up, and also the portion of the final video I edited.

Personal Projects:

These are a few items that I produced just for myself this year.
Vinesauce Art

Comic Sketch

CAGD 470 - Blog Post

For this final sprint, the team focused on producing deliverables, polishing assets, and eliminating bugs. We also published a final build to itch.io, allowing others to view and play our game, which can be found here!

My personal work included creating the itch.io page, which needed a cover image, descriptive text and information, gameplay footage and screenshots, and the game's files. I also personally verified the integrity of the game's final build before submitting it.

Other than those two general tasks, there were not any other important tasks available for me to complete.

Now that the project is complete, all that is needed is to do a post-mortem presentation to the class.

My personal post-mortem for this project is not exciting. Much of my time with this particular project and team was spent waiting for a task to do, and the tasks I did have were minor and insignificant compared to what my teammates were producing. I felt that my skillset was not being challenged and utilized properly. The only reason I was team lead was because the person who designed the game (and who was directing everything anyway) didn't want to be team lead. In the future, I will not allow myself to be given responsibilities that I don't want just because someone else didn't feel like it.

Dec 1, 2019

377 - Blog Post

 These are three jellyfish I designed. They are supposed to be pickups that the player collects, so I made them as non-threatening looking as possible. They are based directly off of pictures of jellyfish I found

These are two animations I created using previously designed sprites and Photoshop's Timeline editor. I then exported them as PNG image sequences so they could be imported into Unity.

 This is a pufferfish intended to represent a static obstacle for players. It looks sufficiently scummy and hostile.
 This is the image that will appear when a player completes a stage. There is also an animated 'COMPLETE' text that I created, though I don't believe the team can import it into Unity properly.

This is a simple color edit of a previous background image to be used for later levels.