While unwrapping the various elements of my overall model project was not itself difficult, it was quite time-consuming. Additionally, needing to fit everything into limited space was very challenging. I didn't want to have to sacrifice the quality of my individual textures, though I suppose it's necessary to keep things simple for myself and my group when we eventually combine our work. Here, I showcase the two exported UVs that I have been using to create textures.
Welcome to my primary portfolio. It is home to much of the work I produced while at CSU Chico's Computer Animation Game Development program.
Nov 15, 2017
Game Scene - Update 2
My group members and I have reached the final stages of the project. We will be ready to apply our textures by the end of the week, and import our finished models into Unity to create an environment with them. As for my personal model, I still need to really delve into my textures. The limit is two separate 2k resolution texture images, so after making all my UVs look nice I had to spend some extra time individually fitting them all into two UV squares.
While unwrapping the various elements of my overall model project was not itself difficult, it was quite time-consuming. Additionally, needing to fit everything into limited space was very challenging. I didn't want to have to sacrifice the quality of my individual textures, though I suppose it's necessary to keep things simple for myself and my group when we eventually combine our work. Here, I showcase the two exported UVs that I have been using to create textures.
At this time, I have done mostly base colors to test out how things look with color and verify the positions of everything is correct. According to my references, I am going to be going for lots of cloth, wood, and rope features. More substantial work is planned, of course, so this is just to document everything done so far.
While unwrapping the various elements of my overall model project was not itself difficult, it was quite time-consuming. Additionally, needing to fit everything into limited space was very challenging. I didn't want to have to sacrifice the quality of my individual textures, though I suppose it's necessary to keep things simple for myself and my group when we eventually combine our work. Here, I showcase the two exported UVs that I have been using to create textures.