The full list of my objects includes:
- the giant horse head
- rings, straps, teeth, nostrils, and straw
- central support system for the tent and horse head
- roof with several posts holding it up
- surrounding posts to support the walls
- several layers of curtains and arches, with ropes attaching them to the posts
- horseshoes, banners, and hangers of some kind
To emulate the simple style of the game Breath of the Wild, I am most likely going to go for more flat textures with a bare minimum amount of detail, like parts I couldn't model for the sake of my tri count or baked shadows.
I will try to be bright and colorful, as the original objects are. Seen in these references, there are a few things that I missed in my modeling, like the flags that hang down from the horse's cheeks. If possible, I want to make them, since they create a nice visual flair for the otherwise empty space between the mouth and the ceiling.
I expect my model to be completed in the coming week, so I can combine it with my group members' models for the rest of the project.